.. Copyright (C) ALbert Mietus, 2026 .. image:: images/GlobalDetails.png Global Details ============== .. post:: 14/Sept 2026 :tags: CodeXorArchitect :category: LinkedIn-Post :reading-time: 1min5 :LinkedIn: https://lnkd.in/p/egCu5sUr Any senior (embedded) software engineer knows (s)he should focus on details, as the devil is in those details. But what is a detail? |BR| Often, a client ---as a user--- will focus on the most important pieces and call everything else a detail: *“We hardly use that”*. Yet they still assume every part is bug-free. Something equivalent can be seen when we look at software from contrasting abstraction levels. To create maintainable, bug-free code, almost every line is a detail that should get the full attention of the software engineering team. But some details are globally important and should be supervised by the (software) architect. |BR| It's hard, however, to determine which details are globally important. Therefore, a simple analogy: a simple house. |BR| Typically, it has a kitchen at the base level, a toilet on every floor, and a bathroom on the second floor. Four details that have a commonality: water and a drain. Therefore, the “house architect” will align them vertically. Why? Simply, it reduces costs and makes building (“implementing”) a lot easier when there is one “column” (or corner) for all those pipes. Is software any different? |BR| Ever used an API where every function used a different style? Do you like it, when you sometimes need to use `camel_case`, and sometimes `SnakeCase`? Or when the order of parameters seems random, or at best alphabetical? Or would having the same convention, the same design, make your programming-life a lot easier? |BR| If you aspire to mature into an architect, please fix those details. The compiler doesn't care, your team does! .. LocalWords: SnakeCase