Can We Breed Software Leaders, Faster?
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15min
As the software industry continues to flourish, so does the need for mature leaders. In this evolving landscape, two primary goals emerge: motivating and supporting current (entry-level) leaders to grow and breeding a new generation of leaders. As seen in ‘Leading Technical Software Development is Hard! We Must Improve’, the software engineering landscape is evolving rapidly, increasing the demand for more engineers, and consequently, more leaders are needed. At the same time, Scrum (particularly Scrum) has led to smaller teams, making natural leadership progression harder; see ‘Did Scrum Kill the Leadership Route?’. We also have studied some cases in ‘No leaders, no appeal!’, showing what might happen when no experienced leaders are available.
In this blog, we will explore several well-known leadership development approaches, examine how to apply them in software development and determine if we can expedite the process.
Goals
We have two goals: restore the leadership route and speed it up.
The Short-Term: Growing Current Leaders
Many experienced software engineers find themselves transitioning into (entry-level) leadership roles as Product Owner (PO), Scrum Master (SM), or TechLead (or team architect). While these roles are essential at the team level, they often have become a ‘local end goal’ and stunt leadership growth. In the typical small teams of many Agile frameworks, the natural leadership progression — f.e. as assistant of a senior, mature leader— is blocked. Many of those ‘L1’ leaders effectively lack the environment to keep learning and growing.
Still, there is a need for many higher-level leaders, like the Chief PO, the RTE, and the Train-Architect — the same roles for the same three-axis, but one level up (in SAFe terminology). Some should even grow into roles such as System-Requirement-Engineer/Manager, STE and System(s) Architect, or HAL (Holistic Architectural Leader) — although those names are not standardised.
The Long-Term: Breed Future Leaders
While supporting current leaders is crucial, we can’t overlook the long-term goal: fostering the next generation of software leaders. The demand for software engineers is skyrocketing, and with that comes the need for more people to step into leadership roles. One key challenge is changing the mindset that leadership roles, such as PO, SM or TechLead, are top positions. These are junior leadership roles and stepping stones to more strategic and impactful leadership roles.
When we fail to clarify this to potential leaders or step into the pitfall of using senior role names for very young professionals (like ‘Architect’ for somebody leading a small team), we are effectively blocking their growth. That is bad for those people and sad for organisations that soon need those leaders.
Learning from the Others
The idea of fostering leadership isn’t new— (other) industries have been doing this for centuries. While the software
industry has changed, there are plenty of tried-and-true practices that we can adapt or reuse.
For instance, in many industries, mentorship and other structured leadership development programs have proven highly
effective. We don’t need ‘big teams’ to coach upcoming leaders, we can facilitate this mentor-apprentice model when it
doesn’t come naturally. Whereas, in the large teams of the past, juniors have had many role models, nowadays, we have
to spend a bit more effort to make the career stairways obvious.
Numerous examples can inspire us to accelerate leadership development from both the software industry and other fields. One such example is the FreeBSD buddy system, which was highly successful in the open-source software community. Another example comes from the military, a completely different arena, yet both can provide valuable guidance. These and more examples can help us develop leaders and make career paths more visible, and sometimes both.
Buddy for Life
Once, new, upcoming or unknown developers could not add code in FreeBSD. Not without following the (FreeBSD) ‘buddy
system’ development program.
Any ‘volunteer’ could send additions (code, documentation, …) to a ‘committer’ to enter
it for him. After building experience and trust, he could become a buddy (as in ‘apprentice’). Later, he got the right
to enter the source with approval from his buddy. Until he got a ‘comment bit’ himself - and could directly make
changes. Although both ‘buddies’ are still answerable. Note: FreeBSD uses ‘buddy’ in a symmetrical way, the other terms
are by me to clarify the relation.
The system worked remarkably well, especially in the early days of open-source development, where contributors were
often hobbyists or students working alone and remotely with limited resources.
The system wasn’t just about teaching technical skills—it was also about growing leadership qualities. After a buddy gets his/her ‘commit bit’, the buddy relationship doesn’t stop! One day, a committer can mentor another apprentice, but only when his (mentoring) buddy thinks (s)he is ready for it. Then, the former apprentice isn’t only skilled at coding, then the coaching skills count.
Its emphasis on accountability and honour made the buddy system particularly effective. Even after an apprentice became
a leader, their mentor was still held accountable for their actions, ensuring that leadership wasn’t taken lightly. This
created a long-lasting bond and deep sense of responsibility, where leaders had to carefully consider their decisions,
knowing they would reflect on their mentors. In theory, you become buddies for life.
One day, one could become a FreeBSD leader, thanks only to the buddy.
Despite that FreeBSD is not operating the buddy system anymore —nowadays, many contributors are employed by big brands, development infrastructure has gone on steroids, and “Google Summer of Code” is used to train junior developers— this buddy system is “famous” and inspired many other (open source) projects. Because it works at many levels.
Regardless of those changes, the buddy system thrived, and its principles can still be adapted to today’s leadership challenges.
Knowledge Circles
Mentoring systems, like the FreeBSD buddy system, are just one way to breed software leaders. Another approach is
creating knowledge circles where individuals learn from each other rather than from a formal tutor. These can take many
forms. From quite formal Special Interest Groups (SIGs) —that focus on specific technical domains— via Expertise Groups
— where experts share experience—to more informal communities like ‘User Groups’ — where users share their knowledge.
Also, all kinds of ‘conferences’ —typically big, infrequent events— fit into this category.
And, we can’t be complete without mentioning modern variants, like hackathons —knowledge sharing by actively developing-
and ‘unconferences’ — an informal variant of the (more formal) conference.
The formality only differs in how it is organised. In all knowledge circles, experts (often roughly at the same level)
share a bit of know-how and get more experience in return.
All forms demand some level of prior knowledge, as there is no ‘teacher’ who can share his wisdom —even though this is less limiting than many people assume. Even a dozen aspiring leaders, each having a different skillset and background, can learn from each other — as they probably have limited overlap. This is generally valid: a knowledge circle where everybody knows the same does not work — although they are often ‘cosy’ (which can be misguiding).
Without the need for instructors and given that knowledge circles can handle big numbers, they can easily scale. This can be a big advantage. For example, conferences — google shows there are several almost every day, just in the Netherlands— can easily bring hundreds to thousands of people together. Admit most are passive visitors - there is a lot of knowledge sharing during the informal breaks.
Modern variants like hackathons scale even more and even encourage people to participate. They often have the shape of a
competition, where people in hundreds of competing teams — creating themselves during the day— work in conjunction to
build an MVP (Minimum Viable Product). Many people will primally ‘code’, but it also demands leadership. Somebody has to
inform a bunch of people ‘what’ is needed, somebody watches the ‘when’ — the end of the day is the end of the hackathon,
which is a hard deadline— and somebody needs to invent a plan for ‘how’ to realise the result. Probably, the team with
the best inspiring leaders will win the prize.
Leading in a hackathon is even more important than in daily life –without it, contenders will spontaneously elect
another project team.
A typical hackathon can be used to (massively) practice leaders and inspire new ones. Alternatively, we can reshape the formula to focus more on ‘leading’ (and less coding) by battling for the finest plan, asking for a model-based model/prototype, or the perfect architectural description. Anything that motivates current, upcoming and aspiring leaders to experiment and learn.
It is also possible to combine meetups with f.e. a keynote to inspire leaders.
Remember, the goal of any Knowledge Circle, including hackathons, is to provide a setting where engineers can gain
insight into leadership by collaborating with others, sharing experiences, and solving problems together. This type of
peer-driven learning fosters leadership qualities like communication, conflict resolution, and team management, which
are essential for software leaders. The ‘MVP’ is only a vehicle, not an objective!
Stars & Stripes
Another key factor in accelerating leadership growth is making leadership roles more visible and creating a clear path
for engineers to climb the ranks. In the military, for example, ranks and insignia denote someone’s progress and
capabilities. The well-known rank of ‘sergeant’ (the backbone of the U.S. Army) has three chevrons, which is five ranks
above a private. Still, four more promotions are needed to add the ‘diamond’ that belongs to the ‘First Sergeant’ rank.
And then, only four more promotions are needed to become an officer. Then again, ten promotions to become a ‘5-star
general’.
While not everyone in the military will become a general, the progression system shows that with motivation and hard
work, significant growth is possible. As shown by Tommy Franks, 35 years after starting as a private, he became a 4-star
general.
With 26 steps on the career ladder, ne can be promoted every few year. And with clear ranks, everybody becomes motivated
to take an extra step.
In software engineering, leadership progression isn’t that clear. Often, role titles like “junior” or “senior” engineer
are the only indicators of career growth, which can make the path forward seem limited. Especially as those grades are
often ‘forever’ —not depending on the role. Once a junior coder is promoted to senior, he will stay ‘senor’. Even when
he makes the transition to, e.g. ScrumMaster, he is seen as a ‘senior SM’. Which answers my astonishment: Why are there
no junior ScrumMasters?
I’m not promoting a hierarchical, military-grade chain of command for software engineering; our industry prefers lean and agile. On the other hand, it shows possibilities to introduce a more clear, “many small steps” career path —optional with stars and stripes. Would it assist our engineers in visualising their future? And help them grow quicker?
For instance, I use ‘Lx’ levels on all three defined axes to denote the rank of leadership. — L1 (‘OneTeam’) is the
lowest one. Some even add ‘Maturity’ sub-levels for each raise. This enables (many) more levels (L2, L3, …) and a
structured leadership path. Even without explicitly defining every detail, these levels make it clear that there’s room
to grow, and each step requires its own set of skills and responsibilities. Engineers need to know that there are more
than two steps, more than just “junior” and “senior”. There are leadership roles above ScrumMaster, and one isn’t a
genuine architect when leading a few coders.
Whether we need 26 Levels, or less, or even more, is unknown and unimportant. We can always add levels when we need more
mature, stronger leaders.
Leagues in Sports
In sports, it is unfair to have battles between teams of different abilities. Therefore, most competitions have multiple leagues. In soccer, f.e. we typically differentiate between ‘amateur’ and ‘professional’ teams. Both have many national & international ranks. In the Nederlands, we distinguish ‘Eredivisie’ (highest national professional Division) from ‘Eerste Divisie’ (second-highest tier) for the professionals, and have eight other competitions-level for amateurs - although there are also cross-level and four European competitions.
Those capacity levels have a direct demand on the qualification for people organising and leading a match. Where a ‘dad arbiter’ is common in the lowest ranks, that is unthinkable in the UEFA European Championship. That referee has to be outstanding, used to the (financial) pressure of that competition, the advanced level of play and has experience with the (dirty) tricks of the players at that level. For example, there are ten refereeing levels in the UK, not counting the FIFA levels.
Without going into the details of all those team rankings, for most fans, it is easy to see how mature a team is. I’m not a soccer expert, but even I can tell an F-level team — 11 individuals, all running towards the ball— from a team with clear roles and a game plan apart.
Also, in engineering, one can tell teams apart. Their technical and domain skills, but also experience related to
leadership, do differ, And usually, that is easy to spot.
A classic example is the adoption of Scrum. When a large team has extensive experience with traditional methods, it can
be challenging to persuade them to embrace the new way of working, although they may require less technical guidance.
Conversely, a small, newly-formed team of modern engineers will likely adapt to Scrum easily but may benefit from having
an experienced technical leader.
It might be uncomfortable to rank teams, but there are many maturity levels defined in software engineering. The
best-known one is CMM(i), which did help to improve software quality. That has inspired many to similar (5-steps)
Team-Maturity-Models. Some are very formal, some focus on assessments (and some people post they exist only to make
money).
Still, the concept sounds useful.
Like in sports, having a (possibly incomplete & informal) concept of the maturities of the team also gives us insight
into the leadership demands for each team. Or the other way around. We shouldn’t match an aspiring leader (in each of
the three axes) to a team that needs a very mature leader — that leads to frustration, a team that doesn’t function and
probably one less leader.
To foster leaders, it is wise to let them build experience in a (mature) team that is forgiving.
Fostering Leaders: Mature & Show
As illustrated, there are many options to breed leadership for current and future leaders. We even have had several ones in our software world. Although sometimes forgotten, informal mentoring —common in the old, big teams of the past— did motivate and educate new leaders. We have also seen that the ‘stars & stripes’ in the military can inspire us. Most developers don’t prefer that hierarchy, but it shows that a visual career path can motivate growth. We have also seen that, by ranking both leaders and teams, matching them is simple and helps to foster leaders.
All of this will help in cultivating current and future leaders. Our demanding software engineering industry needs that.
Good luck with Growing, others —albert
See also
This article on LinkedIn: https://www.linkedin.com/pulse/can-we-breed-software-leaders-faster-albert-mietus-l27te
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